lunes, 22 de octubre de 2012

Lightining & Dal´Maar D&D 3.5

Lightining

Raza: Human.
Clase: Paladin 5/Wizard 5
XP: 37,000; next 55, 000.
Alineación: Lawful Good.
Habilidades: Str 14 (+2), Con 15(+2), Dex 13 (+1), Int 16 (+3), Wis 18 (+4) Cha 12 (+1).
Skills: (13/6.5) Concentration +13, Craft +3, Diplomacy +5, Handle Animal +1, Heal +4, Knowledge Nobility +3, History +13, Arcana +10, Religion +8, Profession (Soldier) +4, Ride +9, Sense Motive +10, Dechipher Script +3, Spellcraft +3. Otras no entrenadas: Spot +10, Intimidate +7, Listen +7.
Lenguas: Common y Draconic.
HD: 5d10+5d4 HP: 65 AC 20(FF19/T11). Saves: Fortitude +8, Reflexes +6, Will +10.

Race Features: Medium, Spd 30fts, +1 Feat, 4 extra skills, +1 extra skill cada nivel, Favored Class:Any.
Class Features:
WP: Simple, Martial.
AP: All Armors and Shields (except tower).
Aura of Good.
Detect Evil at will.
Smite Evil: 2/día, +Cha (1) en Attack y Nivel (5) en daño.
Divine Grace: +Cha (1)en ST.
Lay on Hands: Nivel (5)+Cha(1) =6hp al día.
Aura of courage: Inmune to Fear, +4 en ST vs Fear a aliados a 10fts (2sq)
Divine Health: Inmune to Diseases.
Turn Undead: 3+Cha(1)=4/día, 60fts (5sq), 1d20+Cha(1) =Nivel (3), daño 2d6+Nivel+Cha(1)=HD de undead turned.
Special Mount: Odin (Warhorse).
Divine Spells: DC14+Nivel; Al día 1/-/-.
Arcane Spells: DC13+Nivel; Al día 4/4/3/2. Failures 40%.
Familiar: Mog (bat), +3 en Listen
Scribe Scroll.
Bonus Item Creation Feat: Brew Potion.

Feats (5): Knight Training (wizard), Exotic WP (Bastard Sword), W. Focus (Bastard Sword), Combat Casting, Mounted Combat.

Combat: Base Attack +6+2
MW Katana: +10+6 (1d10+2 Slash) Critical 19-20x2
Smite Evil: +11 (1d10+7 Slash) Critical 19-20x2

Wizard´s Spellbook:
0: Detect Magic, Resistance, Mage Hand, Open/close.
1st: Burning Hands, Magic Missile, True Strike, Identify.
2nd: Melf Acid Arrow, Flaming Sphere, Bull´s Strenght, Mirror Image.
3rd: Lightining Bolt, Fireball, Dispel Magic.

Equipment: Katana (MW) 6lb, Fullplate Armor (+8AC, Max Dex +1, -6SP, SF 35%, Max Spd 20ft) 50lb, Buckler (AC +1, -1SP, SF 5%) 5lb, Spellbook, Holy Symbol.

Dal´Maar

Raza: Elf (Drow).
Clase: Wizard 6
XP: 32,000
Alineación:Neutral Good.
Habilidades: Str 11 (+0), Con 9(-1), Dex 18 (+4), Int 21 (+5), Wis 13 (+1) Cha 18 (+4).
Skills: (9/4.5) Concentration +8, Craft +5, Dechipher Script +5 , Knowledge Nobility +6, History +10, Arcana +14, Religion +5, Planes +10, Dungeonering +10, Profession (Mage) +1, Spellcraft +10. Otras no entrenadas: Spot +7, Intimidate +8, Listen +5, Search +5.
Lenguas: Common, Elven, Undercommon y Draconic.
HD: 6d4 HP: 15 AC 14(FF10/T14). Saves: Fortitude +1, Reflexes +6, Will +6 (+8 vs Spells y Enchantments) SR:19.

Race Features: Medium, Spd 30fts, Inmune to Sleep, +2ST vs Enchantments, Darkvision, +2 Listen, Search y Spot, Puede tirar Search para puertas secretas a 5fts, +2 en Will vs Spells. SR: 11+Nivel. Nivel +2.
1 vez al Día: Dancing Lights, Darkness ó Faerie Fire DC su nivel (8).
Light Blindness: Si lo sorprende subitamente una luz brillante lo deja Blind 1 rd y dazzled hasta que se extinga la luz.
Class Features:
WP: Hand Crossbow, rapier, short sword, dagger, club, hvy crossbow, light crossbow, quarterstaff.
AP: None.
Arcane Spells: DC15+Nivel; Al día 4/4/4/3. Failures 0%.
Familiar: Owl, +3 en spot en la oscuridad
Scribe Scroll.
Bonus Item Creation Feat: Brew Potion.

Feats (3): Combat Casting, Dodge, Mobility.

Combat: Base Attack +3
Dagger: +3 (1d4 slash) 19-20 criticalx2.
L. Crossbow +7 (1d8 +4 Piercing) 19-20 criticalx2 80fts. 10 Bolts.

Wizard´s Spellbook:
0: Detect Magic, Resistance, Mage Hand, Open/close, Light, Ray of Frost, Prestigiditation, Ghost Sound.
1st: Burning Hands, Magic Missile, Shield, Identify, Protection from Evil, Tenser´s Floating Disc, Sleep.
2nd: Melf Acid Arrow, Flaming Sphere, Summon Monster II, Mirror Image, Locate Object.
3rd: Lightining Bolt, Fireball, Dispel Magic, Carvoyance, Phantom Steed.

Equipment: Dagger 1lb, L. Crossbow 4lb, Quarterstaff 4lb, Spellbook.

Aun no agrego items mágicos porque eso dependeria de Manolo. Evidentemente las Abilities cambian mucho al igual que la progresión por niveles en 3.5 que en 4. Si quieren que les convierta a sus monos  a 3.5, mandenmelos por mail, sobre todo si tienen sus Abilities originales (antes de modificación por razas y antes de subirle 1 a 2 a nivel 4, 8, y 12 y 1 en todas a nivel 11).

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